![]() ![]() I provided options in OR to enable/disable the features you prefer. Often there are very little modification to do in the scripting (a simple if statement in some cases), because if OR is installed you dont expect the result you receive (for example) for the equipitem function called within a script. Oblivion is no more the same when OR is installed, so a mod must be "upgraded" to be OR-compliant. ![]() ![]() In the case of the equipment manager, OR changes totally the way to manage the equipment to support dual wielding, shield on back etc.so if a mod works on the equipment it must follow what OR does. The reason is easy, OR changes the code behind, the mod "arrives later", because the scripts are executed AFTER the internal code: internal code > scripts/esp/esm modifications > rendering. Unluckly, I cannot test OR with all mods around, but simply because the mod developer should do that, not I. You can ask what you want, but never claim something. ![]()
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